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PASCO

Click here to go to the resources section
Making Sense of Graphs: Science Probes
and Multimedia Authoring
(Please note that the entire presentation consists of a number of video clips that will make the download rather onerous. The alternative has been to do screen captures and do annotations. We will discuss the connections between PASCO probeware (or other types, if you want) and multimedia authoring using eZediaMX (or your favorite tool) and why you want to consider these tools. Click here to go to the pages with the screen captures.

Let us begin the conversation.

"Science is a way of making sense of the natural world. Scientists seek to describe its complexity, to explain its systems and events, and to find the patterns that allow for predictions. Science is the basis for the design of technologies that solve real-world problems." (1)  Put more poetically by nobel laureate, Richard Feynman, "the world looks so different after learning science. For example, trees are made of air, primarily. When they are burned, they go back to air, and in the flaming heat is released the flaming heat of the sun which was bound in to convert the air into tree. And in the ash is the small remnant of the part which did not come from air, that came from the solid earth, instead. These are beautiful things, and the content of science is wonderfully full of them. They are very inspiring, and they can be used to inspire others."(2)

"Constructivism emerged from the realization that pre-existing knowledge influences the way new knowledge is added to the individual's conceptual model, modifying its subsequent meaning (Stahl, 1991). Educators increasingly understand that private knowledge - the true conceptual framework of the individual - may differ considerably from the public knowledge of science. Therefore the goals of formal education have shifted from the relatively straightforward process of transmitting information to the more complex task of facilitating development of a meaningful conceptual framework (Brophy, 1992)." (5)

Science education is one of the easiest ways to engage students. Science is exciting. It can also be very confusing, full of details, and not make a lot of sense if you lack the conceptual map to link information. Research such as noted previously, has revealed that the private, unspoken understandings we have of a concept may vary considerably from the accuracy of that portrayal in an empirical sense. We've also learned that we can drill on facts, but that facts in isolation don't have much sticking power. What we want are students with the stickiest minds ever. So, how do we create the super glue that makes it happen?

Part of the answer to that question is dependent on the students in our class. Each child brings a unique set of circumstances with them, along with their own particular model of the world. We want to scaffold the learning so that we give them ways to anchor to the experience we are crafting for them as we develop the learning environment that will invite their participation. Some days, that's easier said than done. Also, we don't always appreciate what knowledge children bring to the classroom. It happens to all of us. I remember a class of grade one children. We were doing the usual informal chit-chat about what they did last night when they went home. One little fellow, Mishkin, said that he went home and fed the lions. Considering that we lived on the prairies, the likelihood of this was pretty far-fetched in my mind. I nodded knowingly and said "that's nice" and moved on. I've never forgotten Mishkin because he taught me an important lesson. You see, I had forgotten there was a wild animal park in the city, and wouldn't you know it? Mishkin's father worked there and he had indeed been feeding the lions.

Mishkin brought some rather rare experiences with him to the classroom. Other children don't have the opportunities that Mishkin did. How do we build a richer conceptual map of a topic before they dive into their experiments? How do we mix the glue for the sticky minds we want to create? We suggest that multimedia authoring may be part of the answer. Before you hit the brakes and turn the other way, you should know that multimedia authoring is no longer limited to the rarified atmosphere of those who are determined code experts. It has become a drag and drop environment. Primary children can now produce projects that the rest of us would have wondered at only a few short years ago.

It isn't the novelty of multimedia authoring that is the power behind it. The impact comes from the resources we can combine in multimedia to craft a conversation about a topic. It goes beyond watching videos and surfing the Internet. This process challenges the student to pull together the information from multiple sources - text, video, audio, graphics, Internet, library, community members - to support a clear line of reasoning. It gives them multiple ways to expand their understanding of what an ocean is, for example. More importantly, it gives them multiple ways to express their understanding. This is where they make the implicit, explicit!

In our presentation for EdTech 2002, you'll have the chance to see what can be done to move students from passively looking at a chart to annotating it with multimedia. You'll get to think about what might happen in your classroom when students start using simple logical tools as a way of expressing their learning.

What we're proposing is that multimedia authoring combined with the resources that are available through items such as the PASCO probes and software make logical, supportive partners for learning. We're looking at a multi-step process when it comes to examining a science topic, whether in a formal science class or embedded in another curricular area. The steps we see that would become part of a multimedia science notebook are as follows:

1. Why do we want to know about this topic? How does this matter in our everyday situation?
- this gives us a chance to set the stage for what we will be doing

2. What do we know?

3. What do we want to know?

4. How are we going to find out?
- where will we get this information?
- what will our experiment be like? (DataStudio comes in at this point)

5. After the experiment has concluded and we've finalized our observations and conclusions in DataStudio, we report back what we did find out.

6. Implications
- how does this help us understand things in our everyday world?
- what are some "next step" questions?

Coming soon - a template for a multimedia science notebook that pulls it all together






Bibliography
1. Michican Content Standards and  Draft Benchmarks
http://www.michigan.gov/documents/MichiganCurriculumFramework_8172_7.pdf
2. South Carolina Science Standards - Epigraph
http://www.myscschools.com/offices/cso/Science/Sciencest.htm
3. MCREL data base listing of science standards
http://www.mcrel.org/compendium/Benchmark.asp?SubjectID=2&StandardID=12
4. Learning from the fossil record: National Science Standards Matrix (also has accompanying lessons)
http://www.ucmp.berkeley.edu/fosrec/index.html
5. Standards for Science Teacher Preparation: National Science Teachers Association
in collaboration with the Association for the Education of Teachers in Science
http://www.nsta.org/main/pdfs/nsta98standards.pdf
6. Tapping educational resources
http://www.ucmp.berkeley.edu/fosrec/Resources.html


























Last edited: October 27th, 2002