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Question Format:
Multiple-Choice1 -
Single Correct Choice
Using the logic tools in eZediaMX, individuals can craft all sorts of
questions. Some questions might be for assessment purposes while others
might be an interview process that guides the end-user to pertinent
pieces of information on a cd. For example, the purpose of the question
on this page is to test knowledge of geography. However, maybe you're
producing a cd on travel options. The questions posed would be designed
to narrow down choices and then send people to the relevant
corresponding websites or to provide them with information right on the
cd.
Note that the question example on this page is very plain to allow
beginners to walk themselves through the thought process. To see how
attractive question frames can be, check out the Scuba project in the
eZedia tour folder or the Fine Arts project. eZedia has done a very
nice job of demonstrating how their features can be combined to produce
very attractive questioning approaches.
In the following example, you have a question presented in a text box.
Below it, is a MultiChoice Object with one possible correct answer. The
question also provides feedback depending on the answer the user has
chosen. In this example, the user is prompted to consider the question
again in one case. In another, they are encouraged to click on a link
to go check out a webpage that will provide them with a source for the
correct information. Finally, they are told they’ve come up with the
correct answer. Once the correct answer is chosen, the text appears for
the link to the next question.
The eZediaMX 3.0 manual provides complete details on using the
MultiChoice object starting on page 269. The following instructions can
be considered a short-cut for one use of the MultiChoice object.
1. Have the eZediaMX software up and running.
2. Make sure you are on the frame where you want to include the
question.
3. Click on the Text Object 
4. Type up your question. Position the question on the frame.
5. Click on the MultiChoice Object. 
6. Double-click to open up the properties. Give your object a title so
you will remember which question it goes with.

7. Next to “Item,” type in one of the possible responses and then click
on Add. To remove a response, highlight it in the list and then click
on Delete.
8. As we are only allowing the user to choose one response at a time,
click on “Single Choice.”
9. We also want it to clear all the choices each time somebody uses it,
so click on “Start Empty.”
10. Choosing “This Frame Only” means it will only appear on this one
frame.
11. Click OK when you’re done with the list.
12. Now, click on a Branch object and position it near the MultiChoice
object. Remember - none of these things are visible when the project
plays.
13. Click on the Link object and draw a link FROM the Multichoice
object to the input area of the Branch object.
14. Double-click on the Branch object and fill in the numeric values
where you want to provide feedback.
15. Create links from the different segments of the Branch object that
have values filled in to whatever you’re using for feedback. These
might be Text objects, graphics, webpages, movies, whatever you want.
Providing feedback can guide the user in reconsidering their response.
In the example I’ve provided, I’ve gone so far as to include a GoTo
object that will take the individual to a webpage where they can
research the correct response. The choice is yours as to whether you
provide feedback and also what form that feedback takes.
We see a graphic after this paragraph showing the question pieces set
out on the frame. Remember - I
am showing you the EDIT mode. All of the symbols, etc. disappear when
the project runs.
Here’s the important part - each item in the list has
a value according to its order. Bolivia is in the 1st position in the
list so it outputs a value of 1 when someone clicks on the dot next to
it in the list. Canada is in the 2nd position on the list, so it
outputs a value of 2. Mexico is in the 3rd position on the list, so it
outputs a value of 3.

The numeric value that is generated travels down the link we have
created going from the MultiChoice object to the input area of the
Branch object. When the Branch object gets the information, it tries to
find a match. In this example, if someone clicks on the dot next to
Bolivia, a value of one runs down the link to the input area of the
Branch object. The Branch object takes a look and sees if it has a
match anywhere. In this example, there is a link from the Branch object
where a one has been filled in and a Text object that encourages the
user to consider their answer again. Choosing Canada outputs a value of
two. A GoTo object that will take the user to a webpage for more
information has also been setup to sit on top of the Text object.
Choosing the correct answer, Mexico, outputs a value of three and that
fires up a Text object that says “You got it.” As soon as that appears,
another Text object with a GoTo object on top appears in the corner
encouraging the user to go to the next question.
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