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Question Format: User
Edit - Single Answer
Using the logic tools in eZediaMX, individuals can craft all sorts of
questions. Some questions might be for assessment purposes while others
might be an interview process that guides the end-user to pertinent
pieces of information on a cd. For example, the purpose of the question
on this page is to test knowledge of geography.
Note that the question example on this page is very plain to allow
beginners to walk themselves through the thought process. To see how
attractive question frames can be, check out the Scuba project in the
eZedia tour folder or the Fine Arts project. eZedia has done a very
nice job of demonstrating how their features can be combined to produce
very attractive questioning approaches.
In the following example, you have a question presented in a text box.
Below it is another text box directing the user to type in a correct
answer in the Container Object below it. Remember - I am showing you the EDIT
mode. All of the symbols, etc. disappear when the project runs.
The Container Object is rather cool. It can do some rather amazing
things in combination with the other tools. In this example, the
Container Object passes the information, that the user has typed, down
the link to the input area of the Branch Object. The Branch Object
takes a look and tries to find a match. As the only correct answer is
Canada, you might ask why the other two choices. I've included them in
the Branch Object as possible items because I have set this up on the
basis of a teacher having taught a lesson on which are the largest
countries in the world. The students might remember the general names
but not have the exact order. I've also allowed for the fact that the
student might not type in any of them so in that event there is a link
to a generic Text Object that says "Try again."
What's wrong with this question?
Well, we can get into all sorts of debates about the merits of this
style of question. However, we're going to leave that for another day
because this page is simply set up to show how to have certain actions
take place in eZediaMX. Back to what's wrong . . .if the student
doesn't remember at all, then my telling him/her to "try again" isn't
going to be very helpful after one or two attempts. Providing user
feedback that will take them to a frame or a webpage where they can get
the information as a form of correction would be more helpful. If this
is being used for strict assessment purposes, then you might want to
put a limit on the number of times the user can guess so that after a
couple of attempts they are forced to go to the next question.
Everything depends on your purpose for setting up the question in the
first place. Take note that on this frame, I have left the option for
the user to go to the next question without having to wait to come up
with the right answer. In another question example at this site, I have
it set up that the user only gets that link when the come up with the
correct answer. However, I also have feedback provided that will take
them to a source so they can locate the correct answer, too.

The eZediaMX 3.0 manual provides complete details on using the
Container object starting on page 243. The following instructions can
be considered a short-cut for one use of the Container object.
1. Have the eZediaMX software up and running.
2. Make sure you are on the frame where you want to include the
question.
3. Click on the Text Object 
4. Type up your question. Position the question on the frame. Type up
your prompt for the user so they know to type their answer in the box
and then hit Enter (not the Enter on the numeric keypad.)
5. Click on the Container Object. 
Position the Container Object on the frame in a logical position
relative to the question. You want it close at hand - not off in the
corner somewhere.
6. Double-click to open up the properties.

7. For Contents - leave this area blank.
8. For Activate, leave it on Frame Open.
9. For Operator, make sure "Do nothing" has been selected (that's the
default).
10. For Type, leave it as a Standard Container.
11. Click OK when you’re done with the list.
12. In our case, we want our Container Object to appear on this frame
only so we have a check next to it. We want the user to be able to edit
the contents of the object so we have a check mark next to it. We also
want it to start empty each type. We certainly want it to be visible
and having a border around it will make it stand out a bit on our plain
white frame. Click OK when you've finished making the choices.
13. Click on the Link object and draw a link FROM the Container Object
to the input area of the Branch object.
14. Double-click on the Branch object and fill in the values
where you want to provide feedback.
15. Create links from the different segments of the Branch object that
have values filled in to whatever you’re using for feedback. These
might be Text objects, graphics, webpages, movies, whatever you want.
Providing feedback can guide the user in reconsidering their response.
The choice is yours as to whether you
provide feedback and also what form that feedback takes.
The text typed in by the user travels down the link we have
created going from the Container Object to the input area of the
Branch object. When the Branch object gets the information, it tries to
find a match. Depending on what it receives, it gives different types
of feedback.
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