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Question Format: Using
Menu Object - Single Answer
Using the logic tools in eZediaMX, individuals can craft all sorts of
questions.
Note that the question example on this page is very plain to allow
beginners to walk themselves through the thought process. To see how
attractive question frames can be, check out the Scuba project in the
eZedia tour folder or the Fine Arts project. eZedia has done a very
nice job of demonstrating how their features can be combined to produce
very attractive questioning approaches.
In the following example, the stimulus for the question is a photo.
Instructions are provided to the user in a text box which asks the user
to click on the text and then identify the flower in the photo from a
list of choices. The choices are presented in a drop down menu. The
drop down menu is actually an invisible object that is sitting on top
of the text box, but the user never sees that when the project is
running. Remember - I am
showing you the EDIT
mode. All of the symbols, etc. disappear when the project runs.
There is a link from the Menu Object to a Branch Object. The Branch
Object evaluates the response the user has chosen. Azalea is the
correct answer. If they choose that response, they get a message that
says "You got it!" All other choices result in the message - "Try
again."
Here's a screen capture of the question set-up in Edit Mode.
Figure 1:

Here's the same frame but this time it is displayed in Run mode as it
would be in the eZedia player. You can see the style of the drop-down
menu that appears when they click on the line to make their choice.
Figure 2:

The eZediaMX 3.0 manual provides complete details on using the Menu
Object starting on page 261. The following instructions can
be considered a short-cut for one use of the Container object.
1. Have the eZediaMX software up and running.
2. Make sure you are on the frame where you want to include the
question.
3. Click on the Graphic Object to bring in the picture you want to use.

Locate the picture on your computer and bring it in. If you don't know
how to bring in a graphic object, instructions are available on page
173 of the eZedia manual or you
can use the abbreviated version at this site.
4. Place the picture on the frame where you want it to be. Dress it up
using a transparency from the eZedia Resources folder or leave plain.
When you're happy with it, I'd also suggest adding it to the
background.
5. Click on the Text Object 
6. Type up your question. Position the question on the frame next to
the picture. Type up
your prompt for the user so they know to click on the text to access
the drop-down menu.
7. Click on the Menu Object. 
8. Double-click to open up the properties.

9. For Title - type in a name or something that will help you remember
what this is for.
10. Next to “Item,” type in one of the possible responses and then
click
on Add. To remove a response, highlight it in the list and then click
on Delete.
11. We only want to have this menu appear on this one frame, so we have
left a check mark next to "This Frame Only."
12. We have unchecked "Visible." We are going to place the drop-down
menu on top of the text box.
13. I've also left "Pop Up Menu" unchecked.
14. Click OK when you’re done with the list.
15. Click on the Branch Object. 
16. Double-click on the Branch and type in the correct response in the
first line.
17. Click on the Link Object and draw a link
FROM the Menu Object
to the input area of the Branch object. Figure 2.
Note: I've only got one item filled in - Azalea. You could fill in the
rest of the items that you also have on the drop-down menu as choices.
Then you could provide corrective feedback based on the choice. The
variations possible are quite extensive. It's up to you what you'd like
to do.
How this works:
In the eZedia player, the user clicks on the text box which has the
invisible drop-down menu on top of it to choose their answer. They
slide their mouse down the list and they locate their response. When
they let go of their mouse button, they get feedback on their response.
The way that works is the choice they made runs along the link from the
Menu Object to the Branch Object. The Branch Object looks for a match.
When it finds a match, such as the user having chosen the word
"Azalea," it fires off information down the link coming off of it and
says display "You've got it!"
You're just creating logical circuits between bits of information.
Variations:
I used a photo in this case. It could just have easily have been a
movie clip, a vr, an audio file, a combination of all of those things.
You aren't limited in what you use for a stimulus.
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