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eZediaMX

Question Format Page

Using the logic tools in eZediaMX, individuals can craft all sorts of questions. Some questions might be for assessment purposes while others might be an interview process that guides the end-user to pertinent pieces of information on a cd.

Note that the question examples linked from this page are very plain to allow beginners to walk themselves through the thought process. To see how attractive question frames can be, check out the Scuba project in the eZedia tour folder or the Fine Arts project. eZedia has done a very nice job of demonstrating how their features can be combined to produce very attractive questioning approaches.

We have a number of examples done for our students. The issue is going to be getting them to the web. You'll see this list expand over time.

Question types with instructions:
1. Using the MultiChoice Object where only one possible right answer is allowed. Incorrect responses are given feedback.

2. Using the Container Object where the user types in an answer and has it evaluated.

3. Using the Menu Object as a way of presenting possible answers where only possible right answer is allowed.

4. Using the Container Object in multiple ways on a single frame to accept answers and provide feedback in conjunction with a Branch Object.


A partial list of why you might use questions in a project:
1. At the end of a short section of information or instruction, you can use a question to verify that the user has understood the content up to this point. These tend to be questions focusing on declarative knowledge.
2. A career guidance cd might use questions in a branching approach to take students through options. The work of Barbara Moses (1997), Career Intelligence, does a nice job of leading people through a questioning approach which might give you some ideas of the types of questions you will want to ask. Better yet, have students create the cd for other students to use.
3. A project designed to assist in choosing a a destination for a vacation will also benefit from the incorporation of questions that force some choices.
4. A realtor could quickly design a project that would elicit choices from the end-user to help clarify the buyer's priorities by incorporating questions.
5. Teachers can design question frames so that they not only gather information on the number of right answers but also the number of guesses along the way. (Michael has a project we'll be posting soon that shows how this can be accomplished quite simply.)


Last edited:     October 12th, 2003

E-mail: Jane