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eZedia & the Path + the Container Object + the Branch
"Our Road Trip Through the Lower 48 States"
Part 1            Part 2


Again, here's the picture of where we're heading. In the first part of this project, we created our background with the two images, we added our path, our little car, and the white dots that are acting as markers on our path. In Part 2 of the project, we will be adding a branch object, some pictures, some text objects, and two buttons to finish it all off. Let's get at it.

Preview of tour

28. In the previous half of this project, you recorded the approximate numbers in the container object that corresponded to the white dots you've placed on the map. We now need a Branch Object  Branch Object
Locate the Branch Object in the tool bar next to the Container Object you've been using.
Click on the Branch Object.

29. You'll see a Branch Object appear in the middle of your frame (Figure 29). Click, hold, and drag the Branch Object next to the Container Object (Figure 30).

Figure 29: The Branch Object appears in the middle of the frame.
Branch Object in the middle of the frame

Figure 30: Branch Object moved next to the Container Object.
Moving Branch Object next to container


30. Click on the Link Object in the toolbar and draw a link FROM the Container Object TO the input area (the open space) of the Branch Object (Figure 31).

Figure 31: Draw a link from the Container Object to the input area of the Branch Object.
Linking the container to the branch

31. Double-click on your Branch Object and fill in the numeric values you recorded in the previous half of the project (Figure 32). Remember, you can always preview your project again to discover those if you need to.

Figure 32: Filling in the values in the Branch Object

Filling in the values for the Branch Object

32. Bring in the pictures that will be linked to the values in the Branch Object:
Pictures have been included for each of the points in this project. They have been sized to be no bigger than 150 pixels in any one direction. Use those pictures for this part of the exercise.

Click on the Graphic icon in the toolbar and bring in the pictures, one at a time.

Position the pictures on the frame where you will want them to show up when the project runs (Figure 33).


Figure 33: Pictures are placed in position on the frame.
Pictures added

33. Each picture is supposed to show up when the car reaches a certain point on the path. Those points have numeric values. The values are noted in the parts of the Branch Object. We need to link each value to the appropriate picture. To do that, click on the Link Object in the tool bar and draw a link from the value, let's say the 2 in the branch, to the appropriate picture. In Figure 34, we see each of the pictures linked to the correct section in the Branch Object.

Let's review how this works:
The car drives along the path. The path is sending information to the Container Object. The Container Object is passing that information along to the Branch Object. The Branch Object waits for a match for one of the values in it. As soon as it gets a match, it sends information down the link to tell the picture to show up. Pretty cool, eh?!

Figure 34: Links drawn from Branch Object to the corresponding picture.
Pictures joined to Branch Object

34. Frame title: We're going to create our title. Click on the text object. Type: Our Tour of the Lower 48. Highlight the text. Click on Format > Text (Figure 35). Make the text Arial, 48, and bold.

Figure 35: Text for title is about to be formatted.

Title typed

35. Grab one of the corners of the text box and click, hold, and drag it out so that the text will fit in a single line across the top of the frame. Move the title into place on the frame (Figure 36).

Figure 36: The textbox has been stretched out so that the text fits across the top of the screen in a single line.

Textbox put in position

36. Let's get rid of the white area around our title. eZediaMX allows you to make the background of a text object transparent. We're going to do that next.
  • Double-click on the Text Object to bring up the Text Object Information dialog box. Give the object a title. Click on the arrow next to Draw and choose Transparent (Figure 37).
  • Click OK.
Figure 37: Text Object Information dialog box
Draw transparent  


37. Adding labels to our pictures: We're going to create text labels for each of our pictures. They will show up when the picture appears. We'll create one text box; format the text; then, duplicate that box using CTRL and D. Next, we'll highlight the existing text and type a new title.
  • Click on the text object again in the toolbar.
  • Type: Santee Reserve (I know mine says Santee Conservancy, but it more properly is the Santee Reserve.)
  • Highlight the text.
  • Click on Format > Text
  • Choose Arial, 16, Bold
  • Click OK.
With the textbox still selected, hold down the control key and touch the letter D (CTRL + D). Highlight the text and type a new label.

The labels for the pictures I've supplied are:
  • Santee Reserve
  • Hofwyl Plantation
  • Rice Field
  • San Antonio Mission
Move each label and place it in position by the correct picture.

38. Linking the pictures and the labels: This is done quite simply using our Link Object again.
  • Click the Link Object
  • Click on the picture and draw a link FROM the picture TO the text label
  • Let go of your mouse
  • Do that with each picture.
Figure 38: Pictures linked to labels.
Pictures labeled

39. Preview your project.
Were there any problems? If something didn't show up, the odds are that you didn't have a link to it or you drew the link going the wrong direction. Check your links first.

40. The Container Object is still visible. Now, that's a problem - but easy to solve. We wanted it visible while we were developing the project. We don't want to see it running while we're showing our project. Double-click on the Container Object and UNCHECK visible. Click on OK. That's all there is to it.

41. Preview your project again.

42. Have you noticed that if you get distracted by anything, you might miss the very beginning of your project? We can fix that problem by adding a button to start our car on its way. It is also considered polite to give people a way to stop your project, so we're also going to create a Quit button.

The Quit Button:
  • Click on Button Object in the tool bar.
  • Move the button to the lower left corner of the frame.
  • Double-click on the button.
  • Click next to Type of button. From the drop-down menu, choose Quit (Figure 39).
  • Type Quit in the Title area.
  • Click on color and choose yellow.
  • Click OK.
Figure 39: Properties of the Quit button
Quit Button


The Button to Start our Project:
  • Click on Button Object in the tool bar.
  • Move the button to the lower left side of the frame.
  • Double-click on the button.
  • Leave button type as Normal Button.
  • Type "Start the Tour" in the Title area.
  • Click on color and choose bright green.
  • Click OK.
  • Stretch the button by dragging on one of the handles until the entire label fits on the button.
  • Click on the Link Object in the toolbar
  • Draw a link FROM the button TO the path (Figure 40).
  • Notice that after you let go of the mouse, the link arrow will move to the center of the path. That's normal (see Figure 38 for the full-screen).
Figure 40: Linking the start button to the path
Linking Start Button to path


43. Okay, the Start button is in place, as is the Quit button. Our pictures are all linked to their labels and they all show up. Let's preview the project again. Your starting screen should look something like the following. Don't forget that this time you'll have to click on the Start the Tour button to get the project to begin.

Figure 41: Our opening frame for the project with the buttons added.

Final Project








Challenges and Extensions:

1. How could you use this as the opening to a larger project?
2. What about adding voice files and movie clips?
3. Could students create a tour through a chapter in a textbook where each section of the project would highlight some major issue in the chapter and what they learned about it?














 







 



 






Last edited:  October 20th, 2002