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eZedia Projects & Ideas

During the last several months, we've been creating projects in both eZediaMX and eZediaQTI. In other words, the template we create in eZediaMX can also be used in eZediaQTI. These are limited to those projects that do not use the advanced logic features. In other cases, we have projects that are only in QTI, that could easily be created in MX.

Projects noted on this page or on another:


The Rice Project is a cross-disciplinary multimedia project that sets out resources for teachers to combine in a way that can be uniquely their own.

Whether it is a science graph or a map for social studies, you can use eZediaMX to add additional life to a simple graph that helps students demonstrate their understanding of what they're seeing. Step-by-step instructions are provided, along with 3 science graphs to get you started.

This project builds on the skills developed in Annotating a Science Graph. It moves from where someone left off in the the previous project to adding a container and a branch and combining that with links. Step-by-step instructions are provided, along with screen captures, and all the graphics you need to complete the project.

History timelines are quick to make and very useful to help students organize events. When you make time lines in eZediaMX, you can also take the project in many additional directions. Each marker on that timeline could become a link to another entire project discussing the period. The example provided here is just a quick perspective on one possible use. The last part of the timeline is not completed.

Children as young as three will easily proclaim that they aren't a baby anymore! We can use a simple timeline project in eZediaMX to both introduce technology skills and teach sequencing, but more importantly, teach children to interpret pictures and help them order events using a discussion process. We want to emphasize language development as much as possible. This is a 1-frame project that takes very little time to create. I think you'll have fun with it. The frame comes up with the time line showing, but no pictures. As you click on each dot, a picture shows up on the bottom part of the frame.

Voyage of Discovery: The Internet Project
This is a very large eZedia file: 10 mb!

Purpose: To create a digital resource "book" of Internet websites. Individual projects can be combined to create a large and comprehensive resource. 

Focus: 3 categories of websites have been designated in this project - interactive websites for use by students, reference sites for use by students, and reference sites for use by teachers. At the moment, the project could be used as a staff development tool addressing the Internet, information literacy skills, multimedia authoring, and basic computer skills all at one time. Changing this to a student exercise would take little effort - see Adaptations below.

eZedia Skill Level: Beginner

Overview: The project has nearly everything done for the end-user already. Individuals simply need to cut and paste their commentary on each website into the text boxes that have been set up. Additionally, they will need to cut and paste (or type) the address for the website they're discussing into the GoTo object for each site.

Advance preparation: Set up a simple text file in a word processor with the 3 categories of websites. Have a heading for the name of the site, the commentary on the site (which we limited to 75 to 100 words), and the address (URL) of the website. That way, students can quickly do a spell check on all of their work at once and they can also do a quick review of their writing. Our estimation is that students can then complete the eZedia part of the project in about 30 to 45 minutes. We'll update this as it is about to get a real world test. The time estimate assumes we are working with beginners who aren't quite used to doing copy and paste - which is another skill that is addressed in this project. Also, you have to discuss information literacy skills with your audience in terms of determining what makes a quality resource.

Why not just do the project as a webpage to begin with?

Good question. We've set this up as a beginner project to introduce participants to the potential power of multimedia authoring for themselves and their students. As skill level and interest increases, individuals could shift the focus of this project a bit and include a video clip commentary on how they used it in their class. Better yet, the students who use an interactive website could be interviewed and the kids could add their own video commentary. Teachers could also include vr's of their classroom in terms of how it was organized to handle the various projects that made use of the websites so that other educators could get a sense of some of the ways to simplify classroom management when doing these activities. The options to go further with the project are endless. However, it has to start somewhere and that's why we've kept this fairly simple.

Design: All of the elements for this project were designed and developed strictly in the eZedia environment using only the tools available. The idea was not to take a lot of time to do this. Also, I'm not an artist - though you may guess I'm fond of the color purple!!

Adaptations: Change the categories of websites, even make the project smaller by eliminating one or two categories. By changing the titles for the categories, you could adapt this to any student project. Teachers in a school or district could also take one single subject and topic and commit to finding a series of web-based resources so that this becomes a very focused project that would contribute to staff development around curriculum and technology at the same time. When things can be combined, it works out for the better, as teachers don't have time to keep adding things on. One thing to consider is that the graphic I've used as the background image (a picture I took in George Bush airport in Houston) may be a big sophisticated as an image if this project was used with Grades 3 to 5. You might want to consider a different background - or better yet, have the kids design one that they will use in common.

NETS for Teachers ( www.iste.org ):  I. A, B; II. C and potentially D & E if adaptations are implemented; III. A., B; V. A, B, C. 

NETS for Students (www.iste.org ):  3. Technology productivity tools; 4. Technology communication tools, 5. Technology research tools.

Dog going for a walk - version 1
Very small file: 15 KB
Dog going for a walk - version 2 (shows layers)
Very small file: 48 KB

Purpose: To introduce the concept of creating a simple digital storybook using graphics created using the tools within eZedia and by bringing in graphics from other sources. 

Focus: Students can create entertaining and creative digital storybooks with eZedia, even at a very young level. This is just a single frame project that shows the use of combining graphics from different sources and adding a path animation object to the frame to create movement. A counter has been left visible so that individuals can see at what point on the path they might want to have another action occur like the sudden appearance of a cat because at the moment, I have a graphic of a dog moving along the path. 

eZedia Skill Level:  Beginner

Overview: The project is only meant to show the potential for the ease with which students could create digital storybooks. These could even be story starters that students create for each other. Older elementary students could create these for younger students. The idea is that the process is fairly simple. 

Advance preparation: Assemble your graphics. Are the students going to use their own artwork which will be scanned in to be used in the project? Are the clip art collections that will be used? ALWAYS have your materials assembled and ready to go. As one teacher to another, we know that being organized in advance cuts down on classroom management problems and makes sure that instructional time is not lost while we try and gather things together. This is the same rule of thumb we use whether we're incorporating technology or doing a simple lesson.

Design: The background was designed using the tools available in eZedia nearly a year ago. I also brought in some simple clip art images to show how it could easily be combined. 

Adaptations: Here's where you can really take off with a ton of teaching ideas. As I already mentioned, these single frame projects could be story starters. By adding a few more frames, students can develop their own stories any way they want. Think about the possibilities if you put a neighborhood photo in the background instead of clip art or if you use clip art and then put a photo of the student in the front and using the edit graphic power in eZedia make the background in the photo transparent and have the student walking through this imaginary neighborhood. They can add narration, music - anything they want. Also, make use of the ability to layer objects in eZedia to make it appear that things are going in and around objects.

From a math perspective, I had 9 year old Girl Scouts spontaneously enter into a discussion of the upper and lower limits of a variable when they were using the path object as they tried to work out how fast or how slow something could go if it was put on a path. This was their idea, not mine, but it does show how children will start to go further than we thought when given the tools. By the way, these girls were just average students who hadn't had much to do with computers and who were seeing eZedia for the very first time without formal instruction. This occurred in the first 40 minutes that they were using it.

These projects could also be connected to social studies or science where students create digital books about a country, a place, a plant, or a process. The options are pretty much endless.

As soon as you start bringing in the path object, you are starting to engage students higher-order thinking skills. Add to that the branching object and you are opening up a whole world of advanced, yet easy to understand, critical thinking skills for students who might otherwise not experience them. From my perspective, digital equity is also a state of mind and all students need the opportunity to experience these more challenging, and engaging, opportunities.

NETS for Teachers ( www.iste.org ): I. A, B; II. A,and potentially D & E if adaptations are implemented; III. A., B, C, D; V. A, B, C; VI. B. 

NETS for Students ( www.iste.org ): 3. Technology productivity tools; 4. Technology communication tools, 5. Technology research tools.
My Story
Very small file: 12KB
The Project Well to create My Story
Very small file: 12 KB

Purpose:   The My Story project can be used to teach classroom management skills of technology through the use of wells and placeholder objects in the project which provide a way for young children to do more sophisticated projects without having to navigate around the hard drive and without having the teacher at hand every second. The placeholder object and the wells are two of the best friends teachers could have in designing simple templates for student projects. Placeholders act like a magnet so that images being dragged out of the well and into the frame will slip into place just where you want them when the students let go of the mouse. Of course, students can re-size items after, if they want. The wells facilitate the process of organizing the resources to be used in the project. No more hunting for where that graphic went!

Focus: There is a strong emphasis on developing career awareness in children at a very young age. This project is intended to have them explore that in a simple manner and could be used with a regular lesson focusing on career awareness. It is a 3-frame project that has them write (1) their name; (2) a short sentence about what they like to do; and, (3) a short sentence about what they want to be. Self-knowledge is a critical skill so the idea of thinking about what a person likes to do and then transitioning to what they think they want to be is purposeful. In addition to career awareness skills, this project produces a digital story about the individual child. It is meant to be used with students in approximately grade one. Originally, I had thought the children might only use a single frame project, but actual use in the classroom by a regular classroom teacher at that level has shown that students can handle a 3-frame project. Students could explore other topics the same way. 

eZedia Skill Level:  Beginner

Overview: Like the "Dog Going for a Walk" project, this is a simple project designed to introduce the concept of a multiple frame project. In addition, the area of classroom management of technology is addressed through the use of wells in this project.  

Advance preparation: At the beginning of the year, get a digital camera and take pictures of your students or scan regular photos (watch out for file size!!!) and create an eZediaMX well with all the photos in it. You will find this handy throughout the entire year. More than one well can be opened at a single time. Park the well that holds the items for Frame 1 right next to the document frame. Take the well that holds the pictures of what they like to do and park it next to that - following a left to right sequence. You can probably guess where the well for frame 3 is supposed to go in this process! In doing this with a couple of classes, I went to www.ditto.com (which I found at the eZedia site) and was able to gather up the pictures of what the students liked to do and wanted to be within a few minutes. Better yet - have the kids take pictures of each other doing what they like best. Sometimes this could be tricky and it might be necessary to ask family members to help out. Kids could always play "dress-up" and portray themselves as they would be dressed in their future career. Get the camera out, snap the pictures (again - let the kids do it) and create a well from the photos.

Design: Everything was created entirely within the eZediaMX environment.

Adaptations: Using wells and placeholder objects allows teachers to adapt this simple project for any subject area. The original well used to create the project has been included for download so that people can change the text in the titles, etc., without having to start from scratch. I would be inclined to dress up the background of each frame by adding an image and then using the transparency option under edit graphic to lower the transparency level of the photo and then add it to the background. It's just a simple trick that has such amazing visual impact. 

NETS for Teachers ( www.iste.org ): I. A, B; II. A,and potentially D & E if adaptations are implemented; III. A., B, C, D; V. A, B, C; VI. B. 

NETS for Students ( www.iste.org ): 3. Technology productivity tools; 4. Technology communication tools, 5. Technology research tools.


Earth Layers - Single Frame
Project File and Well - a total of 125 KB

Quick web-based screen movie of the project is available here. NOTE: Due to screen capture limitations for the web, the project may appear "jerky" which is not the case when you play it normally.

Purpose: The project uses object timers to create all the effects. On my oldest computer which is not OpenGL compliant, the final effect, that of a satellite photo of the Earth swinging in over top of the layers, plays a little slow.

Focus: The project demonstrates the incorporation of critical thinking skills and logic that becomes an integral part of a curriculum project focusing on showing the layers of the Earth. It also starts to give one an idea of just how much can be accomplished on just one frame. The emphasis for the students is on working out to demonstrate the parts of a model or process.

eZedia Skill Level: Upper level beginner to Intermediate
Note: Individual interests and determination to do something can often allow students to go further than one might estimate. I can still remember when I heard a piece by Rachmaniov that I wanted to learn to play. If one considered my general skill level at piano playing at the time, any teacher would have been inclined to say build up to that - in a couple of years. I, however, taught myself to play the piece. None of my other pieces were anywhere near that level of complexity. A lot of students are like that, too. So, saying that a project is of a particular skill level isn't always accurate.

Overview: This single frame project demonstrates how, even at a basic level, you can convey a lot of information on a single frame with the use of object timers.

Advance Preparation: Don't have the students sit down at the computer and then decide what process or model they are going to demonstrate. All of their research should be done before they sit at the computer. They should have all of their design work sketched out, including colors. The computer is only where they bring it all together. Otherwise, students are spending too much time in front of a machine when they should be spending it on the research and preparation phases. Projects get out of hand that way. Good classroom management of technology for instruction demands that the students learn to prepare as much as the teacher.

Design: Apart from the satellite graphic, everything was created in eZediaMX.

Adaptations: A one frame version of this project can get a little busy to look at in the Editor. You could have the students accomplish the same effects using multiple frames. I'll post that version of the project soon.

NETS for Teachers ( www.iste.org ): I. A, B; II. A,and potentially D & E if adaptations are implemented; III. A., B, C, D; V. A, B, C; VI. B. 

NETS for Students ( www.iste.org ): 3. Technology productivity tools; 4. Technology communication tools, 5. Technology research tools.



Purpose: Another 1-frame project that shows using start and stop controls on a movie.

Focus: Sometimes the start of a student's involvement in multimedia authoring is to do something cool by taking a piece of digital video or locating one and then adding some controls. This project shows the use of "home-made" start and stop movie controls (very simple style). It also shows "masking" of video where you can take a shape, "cut out" the movie with it yet not do anything destructive to the video. Our 9 year old Girl Scouts masked anything they could get their hands on. You can even create your own shapes.

eZedia Skill Level: Beginner

Overview: What's important about this first step in control a piece of video is that the student begins to understand the logic behind the process. The next step is adding in a container and a branching object to set a series of points that leap to specific segments of the video. It removes the step for editing a video piece multiple times and instead frees up time for a focus on content and why this piece of video is important to begin with.

Advance preparation: As in all things, don't have students sit down to begin their project unless they have their colors picked out, the type of spotlight they're going to use chosen, and which video clip they're going to add to the frame decided upon. To speed things up, I no longer allow people to make choices during training sessions when it comes to color. I leave that for them to do on their own. Let's face it. We can spend as much time choosing a color as we will doing the entire project. The simple way I now approach it is to look for a color in the movie or predominant graphic object on the frame and match the background and other things to that. It speeds up the process by about ten times!!

Design: In the resources folder in the eZediaMX directory, there is a wealth of resources to assist those of us who don't want to spend our time living in PhotoShop or PhotoPaint. I chose a plain color for the frame and then brought in a spotlight from one of the wells that eZedia has already provided. I added that to the background. To give my movie dimension, I masked it with a shape I made with the shape tools and then positioned it over an ellipse I had made to act as a shadow for my movie, as if it was floating above the frame. The start and stop buttons began as plain text boxes that I converted to graphic objects. I then created control objects to start and stop the movie and positioned those on top of the words. I drew links from the control objects to the movie - one from start and one from stop. I added a quit button in a contrasting color and then checked for any mistakes.

Adaptations: As already mentioned, adding a container object and a branching object opens up entirely new applications for this single frame. The basic principles of this frame could be incorporated into larger projects like a module.

Video is a powerful tool. As students learn to handle the camcorder (or even digital camera with movie capabilities for short pieces), reason out why they want to include certain shots and not others, they are involved in an editing process tied to communication skills. Teachers might find that using techniques like this with students who have a hard time controlling what comes out of their mouth at times might be one way to get the point across that we need to think first. Technology can be a powerful tool to teach basic social and pragmatic language skills without the students ever feeling like they are being given formal instruction. Essentially, we have provided them a naturalistic environment with project parameters that give them an alternate way of thinking through what they are doing.

NETS for Teachers ( www.iste.org ): I. A, B; II. A,and potentially D & E if adaptations are implemented; III. A., B, C, D; V. A, B, C; VI. B. 

NETS for Students ( www.iste.org ): 3. Technology productivity tools; 4. Technology communication tools, 5. Technology research tools.

















Last edited:  October 14th, 2003
E-mail: Jane