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eZedia
Projects &
Ideas
During the last several
months,
we've been creating projects in both eZediaMX and eZediaQTI. In other
words, the template we create in eZediaMX can also be used in
eZediaQTI. These are limited to those projects that do not use the
advanced logic features. In other cases, we have projects that are only
in QTI, that could easily be created in MX.
Projects
noted on this page or on another:
The Rice Project is a cross-disciplinary multimedia
project that sets
out resources for teachers to combine in a way that can be uniquely
their own.
Whether it is a science graph or a map for social
studies, you can use
eZediaMX to add additional life to a simple graph that helps students
demonstrate their understanding of what they're seeing. Step-by-step
instructions are provided, along with 3 science graphs to get you
started.
This project builds on the skills developed in
Annotating a Science
Graph. It moves from where someone left off in the the previous project
to adding a container and a branch and combining that with links.
Step-by-step instructions are provided, along with screen captures, and
all the graphics you need to complete the project.
History timelines are quick to make and very useful
to help students
organize events. When you make time lines in eZediaMX, you can also
take the project in many additional directions. Each marker on that
timeline could become a link to another entire project discussing the
period. The example provided here is just a quick perspective on one
possible use. The last part of the timeline is not completed.
Children as young as three will easily proclaim that
they aren't a baby anymore! We can use a simple timeline project in
eZediaMX to both introduce technology skills and teach sequencing, but
more importantly, teach children to interpret pictures and help them
order events using a discussion process. We want to emphasize language
development as much as possible. This is a 1-frame project that takes
very little time to create. I think you'll have fun with it. The frame
comes up with the time line showing, but no pictures. As you click on
each dot, a picture shows up on the bottom part of the frame.
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Voyage of
Discovery: The Internet Project
This is a very large eZedia
file: 10 mb!
Purpose:
To create a digital resource "book" of Internet websites. Individual
projects can be combined to create a large
and comprehensive resource.
Focus: 3 categories of websites have been
designated in this project - interactive websites for use by students,
reference sites for use by students, and reference sites for use by
teachers. At the moment, the project could be used as a staff
development tool addressing the Internet, information literacy
skills, multimedia authoring, and basic computer skills all at one
time. Changing this to a student exercise would take little effort -
see Adaptations below.
eZedia Skill Level: Beginner
Overview: The project has nearly
everything done
for the end-user already. Individuals simply need to cut and paste
their commentary
on each website into the text boxes that have been set up.
Additionally, they
will need to cut and paste (or type) the address for the website
they're discussing
into the GoTo object for each site.
Advance preparation: Set up a simple text
file in a word processor with the 3 categories of websites. Have a
heading for the name of the site, the commentary on the site (which we
limited to 75 to 100 words), and the address (URL) of the website. That
way, students can quickly do a spell check on all of their work at once
and they can also do a quick review of their writing. Our estimation is
that students can then complete the eZedia part of the project in about
30 to 45 minutes. We'll update this as it is about to get a real world
test. The time estimate assumes we are working with beginners who
aren't
quite used to doing copy and paste - which is another skill that is
addressed
in this project. Also, you have to discuss information literacy skills
with your audience in terms of determining what makes a quality
resource.
Why not just do the project as a webpage to
begin with?
Good question. We've set this up as a beginner
project to introduce participants to the potential power of multimedia
authoring for themselves and their students. As skill level and
interest
increases, individuals could shift the focus of this project a bit
and include a video clip commentary on how they used it in their class.
Better yet, the students who use an interactive website could be
interviewed
and the kids could add their own video commentary. Teachers could also
include vr's of their classroom in terms of how it was organized to
handle
the various projects that made use of the websites so that other
educators could get a sense of some of the ways to simplify classroom
management when doing these activities. The options to go further with
the project are
endless. However, it has to start somewhere and that's why we've kept
this fairly simple.
Design: All of the elements for this
project were designed and developed strictly in the eZedia environment
using only the tools available. The idea was not to take a lot of time
to do this. Also, I'm not an artist - though you may guess I'm fond of
the color purple!!
Adaptations: Change the categories of
websites, even make the project smaller by eliminating one or two
categories. By changing the titles for the categories, you could adapt
this to any student project. Teachers in a school or district could
also take one single subject and topic and commit to finding a series
of web-based resources so that this becomes a very focused project that
would contribute to staff development around curriculum and technology
at the same
time. When things can be combined, it works out for the better, as
teachers don't have time to keep adding things on. One thing to
consider
is that the graphic I've used as the background image (a picture I
took in George Bush airport in Houston) may be a big sophisticated as
an image if this project was used with Grades 3 to 5. You might want
to consider a different background - or better yet, have the kids
design
one that they will use in common.
NETS for Teachers ( www.iste.org ): I. A,
B; II. C and potentially D & E if adaptations are implemented; III.
A., B; V. A, B, C.
NETS for Students (www.iste.org ): 3.
Technology productivity tools; 4. Technology communication tools, 5.
Technology research tools.
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Purpose: To introduce
the concept of creating a simple digital storybook using graphics
created using the tools within eZedia and by bringing in graphics from
other sources.
Focus: Students
can create entertaining and creative digital storybooks with eZedia,
even
at a very young level. This is just a single frame project that shows
the
use of combining graphics from different sources and adding a path
animation
object to the frame to create movement. A counter has been left visible
so
that individuals can see at what point on the path they might want to
have
another action occur like the sudden appearance of a cat because at the
moment,
I have a graphic of a dog moving along the path.
eZedia Skill Level: Beginner
Overview: The project is
only meant to show the potential for the ease with which students could
create digital storybooks. These could even be story starters that
students create for each other. Older elementary students could create
these for younger students. The idea is that the process is fairly
simple.
Advance preparation: Assemble
your graphics. Are the students going
to use their own artwork which will be scanned in to be used in the
project? Are the clip art collections that will be used? ALWAYS have
your materials assembled and ready to go. As one teacher to another,
we know that being organized in advance cuts down on classroom
management
problems and makes sure that instructional time is not lost while we
try and gather things together. This is the same rule of thumb we use
whether we're incorporating technology or doing a simple lesson.
Design: The background
was designed using the tools available in eZedia nearly a year
ago. I also brought in some simple clip art images to show how it
could easily be combined.
Adaptations: Here's
where you can really take off with a ton of teaching ideas. As
I already mentioned, these single frame projects could be story
starters. By adding a few more frames, students can develop their own
stories any way they want. Think about the possibilities if you put a
neighborhood photo in the background instead of clip art or if you use
clip art
and then put a photo of the student in the front and using the edit
graphic power in eZedia make the background in the photo transparent
and have the student walking through this imaginary neighborhood. They
can add narration, music - anything they want. Also, make use of the
ability to layer objects in eZedia to make it appear that things are
going in and around objects.
From a math perspective, I had 9 year old Girl
Scouts spontaneously enter into a discussion of the upper and lower
limits of a variable when they were using the path object as they tried
to work out how fast or how slow something could go if it was put
on a path. This was their idea, not mine, but it does show how children
will start to go further than we thought when given the tools. By the
way, these girls were just average students who hadn't had much to do
with
computers and who were seeing eZedia for the very first time without
formal instruction. This occurred in the first 40 minutes that they
were using it.
These projects could also be connected to social
studies or science where students create digital books about a country,
a place, a plant, or a process. The options are pretty much endless.
As soon as you start bringing in the path object,
you are starting to engage students higher-order thinking skills.
Add to that the branching object and you are opening up a whole
world of advanced, yet easy to understand, critical thinking skills
for students who might otherwise not experience them. From my
perspective,
digital equity is also a state of mind and all students need the
opportunity to experience these more challenging, and engaging,
opportunities.
NETS for Teachers ( www.iste.org ): I.
A, B; II. A,and potentially D & E if adaptations are implemented;
III. A., B, C, D; V. A, B, C; VI. B.
NETS for Students (
www.iste.org ): 3. Technology productivity
tools; 4. Technology communication tools, 5. Technology research tools.
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Purpose: The My
Story project can be used to teach classroom management skills of
technology through the use of wells and placeholder objects in the
project which provide a way for young children to do more
sophisticated projects without having to navigate around the hard
drive and without having the teacher at hand every second. The
placeholder
object and the wells are two of the best friends teachers could have
in designing simple templates for student projects. Placeholders act
like a magnet so that images being dragged out of the well and into the
frame will slip into place just where you want them when the students
let go of the mouse. Of course, students can re-size items after, if
they
want. The wells facilitate the process of organizing the resources to
be used in the project. No more hunting for where that graphic went!
Focus:
There is a strong emphasis on developing career awareness in
children at a very young age. This project is intended to have them
explore that in a simple manner and could be used with a regular lesson
focusing on career awareness. It is a 3-frame project that has them
write (1) their name; (2) a short sentence about what they like to
do; and, (3) a short sentence about what they want to be.
Self-knowledge
is a critical skill so the idea of thinking about what a person likes
to do and then transitioning to what they think they want to be is
purposeful. In addition to career awareness skills,
this project produces a digital story about the individual child. It
is meant to be used with students in approximately grade one.
Originally, I had thought the children might only use a single frame
project, but
actual use in the classroom by a regular classroom teacher at that
level
has shown that students can handle a 3-frame project. Students could
explore other topics the same way.
eZedia Skill Level: Beginner
Overview: Like the "Dog
Going for a Walk" project, this is a simple project designed to
introduce the concept of a multiple frame project. In addition, the
area of classroom management of technology is addressed through the use
of wells in this project.
Advance preparation: At the
beginning of the year, get a digital camera and take pictures of your
students or scan regular photos (watch out for file size!!!) and create
an eZediaMX well with all the photos in it. You will find this handy
throughout the entire year. More than one well can be opened at a
single time.
Park the well that holds the items for Frame 1 right next to the
document
frame. Take the well that holds the pictures of what they like to do
and
park it next to that - following a left to right sequence. You can
probably
guess where the well for frame 3 is supposed to go in this process! In
doing this with a couple of classes, I went to www.ditto.com (which
I found at the eZedia site) and was able to gather up the pictures of
what the students liked to do and wanted to be within a few minutes.
Better yet - have the kids take pictures of each other doing what they
like best. Sometimes this could be tricky and it might be necessary
to ask family members to help out. Kids could always play "dress-up"
and portray themselves as they would be dressed in their future career.
Get the camera out, snap the pictures (again - let the kids do it) and
create a well from the photos.
Design: Everything
was created entirely within the eZediaMX environment.
Adaptations: Using wells and placeholder
objects allows teachers to adapt this simple project for any subject
area. The original well used to create the project has been included
for download so that people can change the text in the titles, etc.,
without having to start from scratch. I would be inclined to dress up
the
background of each frame by adding an image and then using the
transparency
option under edit graphic to lower the transparency level of the photo
and then add it to the background. It's just a simple trick that has
such amazing visual impact.
NETS for Teachers ( www.iste.org ): I.
A, B; II. A,and potentially D & E if adaptations are implemented;
III. A., B, C, D; V. A, B, C; VI. B.
NETS for Students (
www.iste.org ): 3. Technology productivity
tools; 4. Technology communication tools, 5. Technology research tools.
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Earth
Layers - Single Frame
Project File and Well -
a total of 125 KB
Quick
web-based screen movie of the project is available here. NOTE:
Due to
screen capture limitations for the web, the project may appear "jerky"
which is not the case when you play it normally.
Purpose: The project uses
object timers to create all the effects. On my oldest computer which is
not OpenGL compliant, the final effect, that of a satellite photo of
the Earth swinging in over top of the layers, plays a little slow.
Focus: The project
demonstrates the incorporation of critical thinking skills and logic
that becomes an integral part of a curriculum project focusing on
showing the layers of the Earth. It also starts to give one an idea of
just how much can be accomplished on just one frame. The emphasis for
the students is on working out to demonstrate the parts of a model or
process.
eZedia Skill Level: Upper
level beginner to Intermediate
Note: Individual interests and determination to do
something can often allow students to go further than one might
estimate. I can still remember when I heard a piece by Rachmaniov
that I wanted to learn to play. If one considered my general skill
level at piano playing at the time, any teacher would have been
inclined
to say build up to that - in a couple of years. I, however, taught
myself to play the piece. None of my other pieces were anywhere near
that level of complexity. A lot of students are like
that, too. So, saying that a project is of a particular skill level
isn't
always accurate.
Overview: This single
frame project demonstrates how, even at a basic level, you can convey a
lot of information on a single frame with the use of object timers.
Advance Preparation: Don't have the
students sit down at the computer and then decide what process or model
they are going to demonstrate. All of their research should be done
before they sit at the computer. They should have all of their design
work
sketched out, including colors. The computer is only where they bring
it all together. Otherwise, students are spending too much time in
front of a machine when they should be spending it on the research and
preparation phases. Projects get out of hand that way. Good classroom
management of technology for instruction demands that the students
learn
to prepare as much as the teacher.
Design: Apart from the satellite graphic,
everything was created in eZediaMX.
Adaptations: A one frame
version of this project can get a little busy to look at in the Editor.
You could have the students accomplish the same effects using multiple
frames. I'll post that version of the project soon.
NETS for Teachers ( www.iste.org ): I.
A, B; II. A,and potentially D & E if adaptations are implemented;
III. A., B, C, D; V. A, B, C; VI. B.
NETS for Students (
www.iste.org ): 3. Technology productivity
tools; 4. Technology communication tools, 5. Technology research tools.
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Purpose: Another
1-frame project that shows using start and stop controls on a movie.
Focus: Sometimes the start of
a student's involvement in multimedia authoring is to do something cool
by taking a piece of digital video or locating one and then adding some
controls. This project shows the use of "home-made" start and stop
movie controls (very simple style). It also shows "masking" of video
where you can take a shape, "cut out" the movie with it yet not do
anything destructive to the video. Our 9 year old Girl
Scouts masked anything they could get their hands on. You can even
create your own shapes.
eZedia Skill Level: Beginner
Overview: What's important
about this first step in control a piece of video is that the student
begins to understand the logic behind the process. The next step is
adding in a container and a branching object to set a series of points
that leap to specific segments of the video. It removes the step for
editing a video piece multiple times and instead frees up time for a
focus on content and why this piece of video is important to begin with.
Advance preparation: As in all
things, don't have students sit down to begin their project unless they
have their colors picked out, the type of spotlight they're going to
use chosen, and which video clip they're going to add to the frame
decided upon. To speed things up, I no longer allow people to make
choices during training sessions when it comes to color. I leave that
for them to do on their own. Let's face it. We can spend as much time
choosing a color as we will doing the entire project. The simple way I
now approach it is to look for a color in the movie or predominant
graphic object on the frame and match the background and other things
to that. It speeds
up the process by about ten times!!
Design: In the resources
folder in the eZediaMX directory, there is a wealth of resources
to assist those of us who don't want to spend our time living in
PhotoShop or PhotoPaint. I chose a plain color for the frame and then
brought in a spotlight from one of the wells that eZedia has already
provided. I added that to the background. To give my movie
dimension, I masked it with a shape I made with the shape tools and
then positioned it over an ellipse I had made to act as a shadow for my
movie, as if
it was floating above the frame. The start and stop buttons began as
plain text boxes that I converted to graphic objects. I then created
control
objects to start and stop the movie and positioned those on top of the
words. I drew links from the control objects to the movie - one from
start and one from stop. I added a quit button in a contrasting color
and then checked for any mistakes.
Adaptations: As already
mentioned, adding a container object and a branching object opens up
entirely new applications for this single frame. The basic
principles of this frame could be incorporated into larger projects
like
a module.
Video is a powerful tool. As students learn
to handle the camcorder (or even digital camera with movie capabilities
for short pieces), reason out why they want to include certain shots
and not others, they are involved in an editing process tied to
communication skills. Teachers might find that using techniques like
this with students who have a hard time controlling what comes
out of their mouth at times might be one way to get the point across
that we need to think first. Technology can be a powerful tool to teach
basic social and pragmatic language skills without the students ever
feeling like they are being given formal instruction. Essentially, we
have provided them a naturalistic environment with project parameters
that give them an alternate way of thinking through what they are
doing.
NETS for Teachers ( www.iste.org ): I.
A, B; II. A,and potentially D & E if adaptations are implemented;
III. A., B, C, D; V. A, B, C; VI. B.
NETS for Students (
www.iste.org ): 3. Technology productivity
tools; 4. Technology communication tools, 5. Technology research tools.
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