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eZediaMX & the National Education Technology
Standards (NETS) Project
As a result of the rapidly evolving nature of the
economy from an industrial era to one based on digital technologies, schools
face particular challenges in preparing students to function effectively
in an environment of constant change. The challenges cross discipline areas
and grade levels and cause all partners in the education enterprise to re-examine
the concept of effective preparation in fundamental learning skills. As a
result, ISTE has joined with other partners to establish a set of core skills
and understandings. “The primary goal of the ISTE NET Standards project
is to enable stake holders in PreK-12 education to develop national standards
for educational uses of technology that facilitate school improvement in
the US” ( p.xi, ISTE National Educational Technology Standards for Students,
2000).
The NETS project sets out standards* and performance indicators
for PreK-12 students that focus on six core areas:1. Basic operations and
concepts
2. Social, ethical, and human issues
3. Technology productivity tools
4. Technology communication tools
5. Technology research tools
6. Technology problem-solving and decision-making tools
*pages 4 & 5 of the ISTE National Educational Technology Standards for
Teachers, 2000
The core standards are the same for students at all grade levels. However,
performance indicators appropriate to specific grade levels help to identify
the kinds of knowledge and skills that students are expected to have. What
the performance indicators make clear is that the aim is not simply to have
students become proficient users of hardware and software, but rather to
help them use technology to further their understanding of the content they
are studying, to enhance their ability to communicate what they know and
how they think, and to support their ability to think critically, make and
evaluate decisions, and to solve problems. That is, the goal is not technology
proficiency per se, but rather, the development of independent learners.
There is a corresponding set of standards** for all educators
that also specifically address the skills and understandings critical for
pre-professionals in teacher preparation programs at the post-secondary level:
1. Technology operations and concepts
2. Planning and designing learning environments and experiences
3. Teaching, learning, and the curriculum
4. Assessment and evaluation
5. Productivity and professional practice
6. Social, ethical, legal, and human issues
**page 9 of the ISTE National Educational Technology Standards for Teachers,
2000
As with the students, performance indicators serve to
specify the kinds of knowledge and skills expected of teachers at a variety
of levels, from those involved in pre-service preparation through student-teaching
and the initial teaching year to experienced classroom teachers. These performance
indicators make it clear that the aim is not simply to become proficient
in using specific programs. Rather, technology-proficient teachers should
be able to knowledgeably and selectively use appropriate technological tools
in ways that support, extend, and enhance the learning process.
How does eZediaMX support the development of these NETS proficiencies
for both students and teachers?
- eZediaMX is a multimedia/hypermedia authoring environment
that can grow with the user.
- The fact that eZediaMX is both flexible and easy to use
enables students and teachers with a wide range of proficiency and comfort
levels to meet the NETS.
- eZediaMX’s inherent power allows users to expand their
creative options as their skills increase.
- The versatility of eZediaMX allows students and educators
to do more with less and to do more in less time.
- eZediaMX accommodates multiple teaching styles and is
complementary with a number of discipline areas.
- Producing a project with eZediaMX can address multiple
NET Standards and performance indicators.
eZediaMX’s flexibility
For students:
- At the lowest level, students can interact with learning
products that others have produced using eZediaMX. These kinds of experiences
provide familiarity with basic concepts and skills needed to use computer
applications (such as starting a program, using a mouse and following screen
directions).
- eZediaMX’s drag and drop capabilities allow even beginning
students to create simple projects and presentations with sophisticated elements
(such as “rollovers,” in which a picture or text element “appears” as the
mouse passes over a designated spot or region on the screen). Similarly,
clicking and dragging allows students to make a graphic follow a specified
path across the screen (path animation). In this way, they can demonstrate
their understanding of science processes (like evaporation and condensation)
or the movement of troops in a social studies lesson. A static map of a Civil
War battlefield can be transformed into a dynamic way to tell the story of
how events unfolded, as the path indicating troop movements can be linked
to a sequence of narrations, movie clips and associated web links. Levels
of interaction in projects can be scaled up or down. Students can create
hot spots where users can click buttons to begin movies, narrations, etc.
or they can create branching projects that take advantage of user input to
provide multiple paths through the project.
- While the underlying processes of project creation are
simple, in combination, they provide a powerful means by which students can
construct, refine and communicate their understanding of what occurred and
why. At all levels, the process of project design and development lends itself
to collaborative interactions, one means specified in the NETS guidelines
for fostering positive attitudes toward uses of technology in social contexts.
In fact, designing an eZediaMX project provides a context for developing
a wide range of the skills and understandings specified in the standards
and performance indicators. For example, deciding what elements to include
provides opportunities to develop information literacy skills associated
with determining the accuracy and authority of a piece of information, and
to make ethical decisions with respect to copyright in crediting those sources
appropriately. In working with students through a structured planning process,
students have opportunities to segment a complex task into manageable components,
to make decisions regarding how to sequence elements in presenting their
viewpoint, and to solve problems when the results do not correspond to what
they had intended.
- At the other end of the spectrum, students can take increasing
advantage of the design components and the advanced logic, branching and
linking capabilities (to the Net and to other applications) that eZedia provides,
to produce sophisticated and highly interactive products that reflect what
they have learned. Thus, as the student grows and develops, each can build
upon what they already know. The core skills in using eZedia remain the same,
so that the more students use it, the easier it is for them to see opportunities
to apply what they know. As the program’s more advanced capabilities can
be accessed using the click and drag and menu selections with which students
are already familiar, the “learning curve” is both rapid and gentle. Consequently,
students can spend less of their time and energy in learning the program
and can devote more of their resources to using its features to develop a
coherent and compelling representation of the content they are learning.
That is, eZedia provides a means by which students can “make their thinking
visible.”
For teachers:
- As a teaching tool, eZediaMX lends itself to a wide range
of teaching styles. For those whose classroom situation (or personal preferences)
require high levels of teacher control, eZediaMX enables teachers to develop
activity templates in which the choices to be made by students can be clearly
structured. As positioning can be accomplished simply by clicking and dragging,
and other relevant characteristics of each element in an eZediaMX frame can
be specified, activities can be structured in ways that have students focus
more attention on the content of their message than on cosmetic attributes
such as the color and size of fonts.
- Teachers seeking to use more open-ended tasks to facilitate
students’ thinking and learning will also find eZediaMX to be congenial.
The simple yet powerful logic tools also provide a rich environment to challenge
students to develop and use higher order thinking skills in realistic problem-solving
situations. By providing students with ready access to powerful tools, such
as the ability to annotate movies, teachers can assess what students know
in ways that tests and other conventional measures cannot provide. Thus,
for example, to determine what a student understands about a topic such as
acceleration, he/she could be asked to mark where critical points in the
process are reflected in a brief clip of a basketball traveling through the
air and to describe what is happening at each of those points.
For faculty:
- eZediaMX is showing itself to be a program with a wide-range
of appeal across discipline areas even at the post-secondary level. Faculty
seeking to develop simple interactive projects where students can gain immediate
feedback on their understanding find the speed with which they can develop
these tools makes eZediaMX “faculty friendly.”
- The ease with which more sophisticated features can be
incorporated into presentations also enhances the program’s appeal for users
who are not as “tech savvy” as others. (As one faculty member said, what
took him three days in Authorware, took him three minutes in eZediaMX.) The
faculty learning curve is greatly accelerated and, because of the similarities
between functions in eZediaMX, the “forgetting curve” is also greatly reduced.
The result is faculty don’t spend days learning a program feature that is
so complex that the next time they go to use it, they have to start pretty
much at the beginning again to puzzle it out. More importantly, as faculty
across disciplines use eZediaMX, they also see the increasing number of ways
that their students can use it.
The challenge posed by eZediaMX:
eZediaMX represents a new category of tool that previously
was not readily accessible for the average user. The cost, complexity, and
steep learning curve of high-end authoring environments, such as Director
and Authorware, made them unfeasible to promote widespread use in almost
any situation. However, commonly available low-end tools, such as PowerPoint,
don’t provide the power and flexibility for students to produce projects
that clearly demonstrate more sophisticated ways of extending their learning.
eZediaMX’s high-degree of design flexibility at all age
levels is primarily limited by both the imagination and thinking skills of
the end user. It is a tool that can grow with the user. Just as the NET Standards
performance indicators demonstrate increasing sophistication through the
grade levels, eZediaMX does the same, simply through the inherent structure
of the program. Shaking off old mental models of the design limitations due
especially to the complexity of most multimedia authoring packages is going
to be the single, greatest challenge posed by eZediaMX for end-users. What
was previously not possible is now readily available.
Contact information: janemadden@bellsouth.net
June, 2001
As a PT3 partner, eZedia, Inc. is granted permission to photocopy the draft
or to use extracts from the draft.
ISTE has made the National Educational Technology Standards for Teachers
(that also indicates the standards for students) available online as a PDF.
The address for that file is: http://www.iste.org/standards/index.html
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